Fight/Actor/Status/Status_Base.cs
@@ -113,10 +113,10 @@ m_Effect = null; } if (buffType == (int)E_BuffType.bfActionBuff) { GActorFight _target = GAMgr.Instance.GetBySID(objID) as GActorFight; if (buffType == (int)E_BuffType.bfActionBuff) { // 调用动作 if (m_SkillConfig.CtrlActionID != 0) { @@ -124,6 +124,7 @@ _target.IdleImmediate(); } } h0605 = null; }