Fight/GameActor/Bhv_FindEnemy.cs
@@ -73,7 +73,7 @@ float _distSqrt = MathUtility.DistanceSqrtXZ(_targetPos, _heroPos); if (_distSqrt > Mathf.Pow(reSetLockTargetDist, 2) || StatusMgr.Instance.IsInvincible(_hero.LockTarget.ServerInstID)) || StatusMgr.Instance.IsInvisible(_hero.LockTarget.ServerInstID)) { _hero.LockTarget = null; }