少年修仙传客户端代码仓库
leonard Wu
2018-08-03 c2d2d5d3a840bf50968b3f95e304929bc62a7b70
Fight/GameActor/GAMgr.cs
@@ -676,13 +676,32 @@
        return null;
    }
    public GActor GetCloserFightNpc(Vector3 center)
    {
        List<GActor> _list = GetTypeList(E_ActorClassType.NpcFightNorm);
        if (_list == null)
        {
            return null;
        }
        _list.Sort((GActor a1, GActor a2) =>
        {
            float _d1 = MathUtility.DistanceSqrtXZ(center, a1.Pos);
            float _d2 = MathUtility.DistanceSqrtXZ(center, a2.Pos);
            return _d1 < _d2 ? -1 : 1;
        });
        return _list[0];
    }
    /// <summary>
    /// 获取离给定坐标最近的NPC对象
    /// </summary>
    /// <param name="pos"></param>
    /// <param name="npcID"></param>
    /// <returns></returns>
    public GActor GetCloserNPC(Vector3 pos, int npcID)
    public GActor GetCloserNPC(Vector3 pos, int npcID = 0)
    {
        m_AllList.Sort((GActor a1, GActor a2) =>
        {
@@ -712,9 +731,13 @@
            if (_npcConfig.NPCType == (int)E_NpcType.Fight)
            {
                GActorNpcFight _fight = m_AllList[i] as GActorNpcFight;
                if (_fight != null)
                if (_fight != null && !_fight.ActorInfo.serverDie)
                {
                    if (_fight.NpcConfig.NPCID == npcID)
                    if (npcID == 0)
                    {
                        return _fight;
                    }
                    else if (_fight.NpcConfig.NPCID == npcID)
                    {
                        return _fight;
                    }