Fight/GameActor/GA_NpcFightNorm.cs
@@ -35,6 +35,7 @@ ActorInfo.HpEx = (ushort)_h0406.NPCHPEx; ActorInfo.MaxHp = _h0406.MaxHP; ActorInfo.MaxHpEx = (ushort)_h0406.MaxHPEx; ActorInfo.realm = (uint)NpcConfig.Realm; // 初始化移动速度 ActorInfo.moveSpeed = 500f / _h0406.Speed;