System/Sound/SoundUtility.cs
@@ -161,11 +161,11 @@ { var audio = audios[audioIndex]; SoundPlayer.Instance.PlayAudio(_audioSource, audio); stateFootAudioLastPlayTimes[stateInt] = DateTime.Now; audioIndex++; } if (audioIndex > audios.Length) if (audioIndex >= audios.Length) { audioIndex = 0; }