| | |
| | | { |
| | | HideAllTreasure(); |
| | | CloseRenderCamera(); |
| | | var movecomponent = m_CameraControl.GetComponent<SmoothMove>(); |
| | | if (movecomponent != null) |
| | | { |
| | | DestroyImmediate(movecomponent); |
| | | } |
| | | m_CameraControl.localPosition = m_StartPosition; |
| | | |
| | | IsCloser = false; |
| | |
| | | |
| | | private void OnCloserComplete() |
| | | { |
| | | if (!IsOpen) |
| | | { |
| | | return; |
| | | } |
| | | CloserComplete = true; |
| | | OpenRenderCamera(); |
| | | m_Treasures[currentCategory][presentSelectIndex].SetLayer(LayerUtility.DefaultLayer); |
| | |
| | | |
| | | private void CameraBackComplete() |
| | | { |
| | | if (!IsOpen) |
| | | { |
| | | return; |
| | | } |
| | | IsCloser = false; |
| | | if (OnCameraBackComplete != null) |
| | | { |