System/Dungeon/MultipleDifficultyDungeonWin.cs
@@ -49,8 +49,10 @@ var playerLevel = PlayerDatas.Instance.baseData.LV; for (int i = dungeons.Count - 1; i >= 0; i--) { var config = Config.Instance.Get<DungeonConfig>(model.GetDungeonId(dungeons[i])); if (playerLevel >= config.LVLimitMin) var dungeonId = model.GetDungeonId(dungeons[i]); var config = Config.Instance.Get<DungeonConfig>(dungeonId); var grade = model.GetGrade(dungeons[i]); if (playerLevel >= config.LVLimitMin && grade > 0) { model.selectedKylinDungeon = dungeons[i]; break;