少年修仙传客户端代码仓库
client_linchunjie
2018-08-14 c6689f941359227f0b99b20b9400ccbab81b671c
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -271,7 +271,7 @@
                break;
            case PlayerDataRefresh.HappyPoint:
                baseData.HappyPoint = value;
                DesignDebug.LogError("脱机挂时间" + (int)value);
                DebugEx.LogError("脱机挂时间" + (int)value);
                break;
            case PlayerDataRefresh.MapID:
                baseData.MapID = (ushort)value;
@@ -446,16 +446,16 @@
                break;
            case PlayerDataRefresh.Tick:
#if UNITY_EDITOR
                DesignDebug.LogFormat("---- 收到服务端Tick: {0}", value);
                DebugEx.LogFormat("---- 收到服务端Tick: {0}", value);
                if (extersion.Tick != 0)
                {
                    uint _curWorldTick = GetWorldTick();
                    uint _diffValue = value > _curWorldTick ? value - _curWorldTick : _curWorldTick - value;
                    DesignDebug.LogFormat(" |-------- 当前客户端Tick: {0}, 差异: {1}", _curWorldTick, _diffValue);
                    DebugEx.LogFormat(" |-------- 当前客户端Tick: {0}, 差异: {1}", _curWorldTick, _diffValue);
                    if (_diffValue > 5000)
                    {
                        DesignDebug.LogFormat(" |-------- <color=red>收到服务端WorldTick与当前的客户端Tick差异超过5秒</color>");
                        DebugEx.LogFormat(" |-------- <color=red>收到服务端WorldTick与当前的客户端Tick差异超过5秒</color>");
                    }
                }
#endif