Core/LightingMap/PrefabLightmapData.cs
@@ -44,7 +44,7 @@ if (tmpMaterialArray[j].shader.name.Contains("T4M 4 Textures")) { Shader tmpShader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"); if (tmpShader == null) { DesignDebug.Log("tmpShader is Null"); DebugEx.Log("tmpShader is Null"); continue; } tmpMaterialArray[j].shader = tmpShader;