System/HeavenBattle/HeavenBattleWin.cs
@@ -332,7 +332,7 @@ { time += Time.deltaTime; rewardSlider.value = sliderValue + speed * time; DesignDebug.Log("进度:" + rewardSlider.value); DebugEx.Log("进度:" + rewardSlider.value); if(rewardSlider.value >= value) { isChange = false;