| | |
| | | { |
| | | if (PlayerDatas.Instance.skill.GetSKillById(190) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[0] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[1] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[2] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[3] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[4] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[5] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[6] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 1: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(150) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 2: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(250) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[0] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[1] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | if (indexSkillDataDict[2] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[3] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[4] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[5] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (indexSkillDataDict[6] == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 1: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(150) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | case 2: |
| | | if (PlayerDatas.Instance.skill.GetSKillById(250) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |
| | |
| | | { |
| | | if (PlayerDatas.Instance.skill.GetSKillById(190) == null) |
| | | { |
| | | DesignDebug.Log("技能未解锁"); |
| | | DebugEx.Log("技能未解锁"); |
| | | return; |
| | | } |
| | | |