Utility/GameObjectPool.cs @@ -48,7 +48,7 @@ } else { DesignDebug.LogWarningFormat("所回收的go对象 {0} 并不是从池里取得的...", gameObject.name); DebugEx.LogWarningFormat("所回收的go对象 {0} 并不是从池里取得的...", gameObject.name); } m_FreeList.Add(gameObject);