Fight/Actor/AI/HeroAI_Auto.cs @@ -327,7 +327,7 @@ return; } _hero.LockTarget = _hero.SelectTarget = _atkTarget; _hero.SelectTarget = _atkTarget; // 判断技能范围, 不在可释放范围需要移动至目标 float _compareDist = _skill.skillInfo.config.AtkDist * .5f;