System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -106,7 +106,7 @@ model.humanTreasureStateChangeEvent -= OnHumanTreasureStateChange; model.potentialLevelChangeEvent -= OnPotentialLevelChange; RedpointCenter.Instance.redpointValueChangeEvent += OnRedpointUpdate; RedpointCenter.Instance.redpointValueChangeEvent -= OnRedpointUpdate; } private void OnHumanTreasureStateChange(int _treasureId)