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| | | public class StrengthenModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk |
| | | {
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| | | { |
| | | PackModel _playerPack; |
| | | PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
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| | | public void OnBeforePlayerDataInitialize()
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| | | {
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| | | PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } } |
| | | public void OnBeforePlayerDataInitialize() |
| | | { |
| | | |
| | | } |
| | | public override void Init() |
| | | {
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| | | { |
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| | | } |
| | | |
| | | public override void UnInit() |
| | | {
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| | | { |
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| | | } |
| | | |
| | | public void OnPlayerLoginOk() |
| | | {
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| | | { |
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| | | } |
| | | //===========羽翼精炼 |
| | | Dictionary<int, WingRefineAttrModel> _DicWingRe = new Dictionary<int, WingRefineAttrModel>(); |
| | |
| | | if (tegWing.Count <= 0) |
| | | { |
| | | tegWing = WingRefineAttrConfig.GetValues(); |
| | | }
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| | | // var configs = WingRefineAttrConfig.GetValues();
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| | | } |
| | | // var configs = WingRefineAttrConfig.GetValues(); |
| | | foreach (var values in tegWing) |
| | | { |
| | | if (Item.LV == values.wingsPhase) |
| | |
| | | { |
| | | return false; |
| | | } |
| | | ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); |
| | | ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); |
| | | if (itemModel.GetUseData((int)ItemUseDataKey.wingProgressValue) != null) |
| | | { |
| | | int currentRefining = 0; |
| | |
| | | if (tegWing.Count <= 0) |
| | | { |
| | | tegWing = WingRefineAttrConfig.GetValues(); |
| | | }
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| | | // var wingRefineAttrConfigs = WingRefineAttrConfig.GetValues();
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| | | } |
| | | // var wingRefineAttrConfigs = WingRefineAttrConfig.GetValues(); |
| | | foreach (var value in tegWing) |
| | | { |
| | | if (itemModel.config.LV == value.wingsPhase) |
| | |
| | | { |
| | | return false; |
| | | } |
| | | }
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| | | } |
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| | | |
| | | } |
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