| | |
| | | packModel.itemCntAddEvent += ItemCntAddAct;//物品数量增加 |
| | | packModel.itemCntReduceEvent += ItemCntReduceAct;//物品数量减少 |
| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange; |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); |
| | | if (IsOnePutOn) |
| | | { |
| | | WingsDot(); |
| | |
| | | public void WingsDot() |
| | | { |
| | | redPointStre.state = RedPointState.None; |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); |
| | | |
| | | if (itemModel == null || !FuncOpen.Instance.IsFuncOpen(90)) |
| | | { |
| | |
| | | } |
| | | if (arg1 == PackType.Equip)//装备背包物品增加 |
| | | { |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); |
| | | if (IsOnePutOn) |
| | | { |
| | | WingsDot(); |
| | |
| | | } |
| | | if (arg1 == PackType.Equip)//装备脱下 |
| | | { |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); |
| | | ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); |
| | | if (itemModel == null && redPointStre.state == RedPointState.Simple) |
| | | { |
| | | redPointStre.state = RedPointState.None; |