System/Redpoint/RedpointBehaviour.cs
@@ -47,6 +47,9 @@ [SerializeField] Transform m_FullRedpoint; [SerializeField] Transform m_GetRewardRedpoint; bool m_Show = false; public bool show { get { return m_Show; } @@ -98,6 +101,11 @@ m_FullRedpoint.gameObject.SetActive(state == RedPointState.Full); } if (m_GetRewardRedpoint != null) { m_GetRewardRedpoint.gameObject.SetActive(state == RedPointState.GetReward); } if (state == RedPointState.Quantity && m_Quantity != null) { var count = RedpointCenter.Instance.GetRedpointCount(redpointId);