System/Team/TeamData.cs
@@ -49,6 +49,11 @@ this.levelMax = _serverInfo.ReqMaxLV; } public static int Sort(TheirTeam lhs, TheirTeam rhs) { return lhs.memberCount < 4 && lhs.memberCount > rhs.memberCount ? -1 : 1; } } public class MyTeam @@ -108,7 +113,7 @@ for (int i = 0; i < members.Count; i++) { var member = members[i]; if (member.id != PlayerDatas.Instance.baseData.PlayerID if (member.id != PlayerDatas.Instance.baseData.PlayerID && member.mapId == PlayerDatas.Instance.baseData.MapID) { count++;