| | |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(Snxxz.UI.ReikiRootModel); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 21, 13, 6); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 22, 13, 6); |
| | | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize); |
| | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetReikiRootPoint", _m_GetReikiRootPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetReikiRootFreePoint", _m_GetReikiRootFreePoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTotalWashPoint", _m_GetTotalWashPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetReikiRootTotalPoint", _m_GetReikiRootTotalPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetReikiRootRecommendPoint", _m_GetReikiRootRecommendPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetQualityPoint", _m_GetQualityPoint); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetReikiRootProperty", _m_GetReikiRootProperty); |
| | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetReikiRootTotalPoint(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | Snxxz.UI.ReikiRootModel gen_to_be_invoked = (Snxxz.UI.ReikiRootModel)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | int gen_ret = gen_to_be_invoked.GetReikiRootTotalPoint( ); |
| | | LuaAPI.xlua_pushinteger(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetReikiRootRecommendPoint(RealStatePtr L) |
| | | { |
| | | try { |