Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -491,7 +491,7 @@ /// </summary> /// <param name="vBytes"></param> /// <returns></returns> public static GameNetPackBasic TransPack(GameNetSystem.SocketType socketType, ushort cmd, byte[] vBytes) public static GameNetPackBasic TransPack(ServerType socketType, ushort cmd, byte[] vBytes) { #if UNITY_EDITOR int length = vBytes.Length;