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| | | public void UpdateData(H0102_tagCDBPlayer _serverInfo)
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| | | {
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| | | if (_serverInfo.socketType == GameNetSystem.SocketType.Main)
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| | | if (_serverInfo.socketType == ServerType.Main)
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| | | {
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| | | AccID = _serverInfo.AccID;
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| | | PlayerID = _serverInfo.PlayerID;
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| | |
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| | | if (CrossServerUtility.IsCrossServer())
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| | | {
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| | | if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever)
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| | | if (_serverInfo.socketType == ServerType.CrossSever)
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| | | {
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| | | HP = _serverInfo.HP;
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| | | AttackMode = _serverInfo.AttackMode;
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| | |
| | | PlayerDatas.Instance.hero.ActorInfo.familyID = Family;
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| | | if (CrossServerUtility.IsCrossServer())
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| | | {
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| | | if (_serverInfo.socketType == GameNetSystem.SocketType.CrossSever)
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| | | if (_serverInfo.socketType == ServerType.CrossSever)
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| | | {
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| | | PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
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| | | }
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| | |
| | | Silver = serverInfo.Silver;
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| | | SilverPaper = serverInfo.SilverPaper;
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| | | MapID = serverInfo.MapID;
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| | | if (serverInfo.socketType == GameNetSystem.SocketType.Main)
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| | | if (serverInfo.socketType == ServerType.Main)
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| | | {
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| | | mainServerMapIdRecord = MapID;
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| | | }
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