Core/NetworkPackage/Socket/ClientSocket.cs
@@ -20,7 +20,7 @@ public bool connected { get { return m_Socket == null ? false : m_Socket.Connected; } } GameNetSystem.SocketType socketType = GameNetSystem.SocketType.Main; ServerType socketType = ServerType.Main; DateTime m_LastPackageTime; public DateTime lastPackageTime { get { return m_LastPackageTime; } } @@ -30,7 +30,7 @@ int port; Action<bool> onConnected = null; public ClientSocket(GameNetSystem.SocketType type) public ClientSocket(ServerType type) { this.socketType = type; }