Lua/Gen/GameNetSystemWrap.cs
@@ -266,7 +266,7 @@ { GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic)); GameNetSystem.SocketType _type;translator.Get(L, 3, out _type); ServerType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.PushPackage( _protocol, _type );