| | |
| | | Dictionary<int, Action> tasks = new Dictionary<int, Action>();
|
| | | public TeamFailEnterDungeonHandle()
|
| | | {
|
| | | StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
|
| | | StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
|
| | | }
|
| | |
|
| | | private void OnStageLoadFinish()
|
| | |
| | | {
|
| | | return;
|
| | | }
|
| | | if (!(StageManager.Instance.CurrentStage is DungeonStage))
|
| | | if (!(StageLoad.Instance.currentStage is DungeonStage))
|
| | | {
|
| | | return;
|
| | | }
|
| | |
| | | {
|
| | | return;
|
| | | }
|
| | | if (StageManager.Instance.isLoading)
|
| | | if (StageLoad.Instance.isLoading)
|
| | | {
|
| | | if (!tasks.ContainsKey(31080))
|
| | | {
|