少年修仙传客户端代码仓库
client_Zxw
2018-08-29 c9caeb44144b88cefbc0c855086cb11d986d8d70
System/Compose/New/ComposeEquipWin.cs
@@ -113,8 +113,7 @@
            UIEventTrigger.Get(helpBtn.gameObject).OnDown = OnClickHelpBtn;
            UIEventTrigger.Get(helpBtn.gameObject).OnUp = OnDownUp;
            successRate = 0;
            composeWinModel.funcType = ComposeFuncType.Equip;
            firstTypeDict = composeWinModel.GetFirstTypeModel();
            firstTypeDict = composeWinModel.GetFirstTypeModel((int)ComposeFuncType.Equip);
            CreateCell();
            if(curSecondType == 0)
            {
@@ -218,7 +217,7 @@
                        {
                            arrowIcon.transform.localRotation = Quaternion.Euler(0, 0, -90);
                            icon.SetSprite("ComposeFirstClassChoosebtn");
                            secondTypeDict = composeWinModel.GetSecondTypeModel(curSecondType);
                            secondTypeDict = composeWinModel.GetSecondTypeModel((int)ComposeFuncType.Equip, curSecondType);
                        }
                        else
                        {
@@ -235,7 +234,7 @@
                    if (curThirdType == cell.index)
                    {
                        icon.SetSprite("ChildListBtn_Select");
                        thirdTypelist = composeWinModel.GetThirdTypeModellist(cell.index);
                        thirdTypelist = composeWinModel.GetThirdTypeModellist(compoundModel.firstType, compoundModel.secondType, cell.index);
                         CreateEquipTypeLineCell();
                    }
                    else
@@ -250,7 +249,7 @@
        private void OnClickSecondType(int secondType)
        {
            curSecondType = secondType;
            secondTypeDict = composeWinModel.GetSecondTypeModel(curSecondType);
            secondTypeDict = composeWinModel.GetSecondTypeModel((int)ComposeFuncType.Equip, curSecondType);
            foreach (var thirdType in secondTypeDict.Keys)
            {
@@ -425,10 +424,11 @@
            #region 合成物品UI
            for (i = 0; i < previewItemlist.Count; i++)
            {
                int[] makeIds = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.MakeIds);
                GameObject gridCell = previewItemlist[i].transform.Find("GridCell").gameObject;
                if (i < composeWinModel.makeIDs.Length)
                if (i < makeIds.Length)
                {
                    RefreshGridCellUI(gridCell, false, composeWinModel.makeIDs[i],NeedMatType.MakeItem);
                    RefreshGridCellUI(gridCell, false, makeIds[i],NeedMatType.MakeItem);
                }
                else
                {
@@ -438,8 +438,12 @@
            #endregion
            #region 固定道具和不固定道具UI
            for(i = 0;i < sourceItemlist.Count; i++)
            int[] fixedDisplay = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.FixedDisplay);
            int[] fixedIds = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.FixedIds);
            int[] fixedCounts = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.FixedCounts);
            int[] unfixedIds = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.UnfixedIds);
            int[] unfixedDisplay = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.UnfixedDisplay);
            for (i = 0;i < sourceItemlist.Count; i++)
            {
                GameObject gridCell = sourceItemlist[i].transform.Find("GridCell").gameObject;
                Text putInText = sourceItemlist[i].transform.Find("PutInText").GetComponent<Text>();
@@ -449,34 +453,34 @@
                posBtn.RemoveAllListeners();
            }
            fixedItemIndexDict.Clear();
            for (i = 0; i < composeWinModel.fixedItemDisplay.Length; i++)
            for (i = 0; i < fixedDisplay.Length; i++)
            {
                if (composeWinModel.fixedItemDisplay[i] != 0)
                if (fixedDisplay[i] != 0)
                {
                    GameObject matPos = sourceItemlist[composeWinModel.fixedItemDisplay[i] - 1];
                    GameObject matPos = sourceItemlist[fixedDisplay[i] - 1];
                    GameObject gridCell = matPos.transform.Find("GridCell").gameObject;
                    Text putInText = matPos.transform.Find("PutInText").GetComponent<Text>();
                    putInText.gameObject.SetActive(false);
                    RefreshGridCellUI(gridCell,false,composeWinModel.costfixedItemIDs[i],NeedMatType.fixedItem);
                    RefreshGridCellUI(gridCell,false,fixedIds[i],NeedMatType.fixedItem);
                   
                    List<int> itemIndexlist = null;
                    SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptItem);
                    if (singlePack != null)
                    {
                        itemIndexlist = singlePack.ItemIndexlist(composeWinModel.costfixedItemIDs[i], composeWinModel.costfixedItemCounts[i]);
                        itemIndexlist = singlePack.ItemIndexlist(fixedIds[i],fixedCounts[i]);
                    }
                    if (itemIndexlist != null)
                    {
                        fixedItemIndexDict.Add(composeWinModel.costfixedItemIDs[i], itemIndexlist);
                        fixedItemIndexDict.Add(fixedIds[i], itemIndexlist);
                    }
                }
            }
            for (i = 0; i < composeWinModel.unfixedItemDisplay.Length; i++)
            for (i = 0; i < unfixedDisplay.Length; i++)
            {
                if (composeWinModel.unfixedItemDisplay[i] != 0)
                if (unfixedDisplay[i] != 0)
                {
                    GameObject matPos = sourceItemlist[composeWinModel.unfixedItemDisplay[i] - 1];
                    GameObject matPos = sourceItemlist[unfixedDisplay[i] - 1];
                    GameObject gridCell = matPos.transform.Find("GridCell").gameObject;
                    Text putInText = matPos.transform.Find("PutInText").GetComponent<Text>();
                    Button posBtn = matPos.GetComponent<Button>();
@@ -576,22 +580,24 @@
                if (matType == NeedMatType.fixedItem)
                {
                    int[] fixedIds = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.FixedIds);
                    int[] fixedCounts = ItemCompoundConfig.GetDisplayArrayByType(compoundModel.id, DisplayItemArray.FixedCounts);
                    itemCell.countText.gameObject.SetActive(true);
                    int haveCount = playerPack.GetItemCountByID(PackType.rptItem,itemId);
                    int i = 0;
                    for(i = 0; i < composeWinModel.costfixedItemIDs.Length; i++)
                    for(i = 0; i < fixedIds.Length; i++)
                    {
                        if(composeWinModel.costfixedItemIDs[i] == itemId)
                        if(fixedIds[i] == itemId)
                        {
                            if (haveCount >= composeWinModel.costfixedItemCounts[i])
                            if (haveCount >= fixedCounts[i])
                            {
                                itemCell.countText.text = StringUtility.Contact(UIHelper.GetTextColorByItemColor(TextColType.Green,haveCount.ToString()),
                                    "/",composeWinModel.costfixedItemCounts[i].ToString());
                                    "/",fixedCounts[i].ToString());
                            }
                            else
                            {
                                itemCell.countText.text = StringUtility.Contact(UIHelper.GetTextColorByItemColor(TextColType.Red, haveCount.ToString()),
                                    "/", composeWinModel.costfixedItemCounts[i].ToString());
                                    "/", fixedCounts[i].ToString());
                            }
                            break;
                        }