| | |
| | | |
| | | public void Display(ItemTipUtility.StarInfo starInfo) |
| | | { |
| | | for (int i = 0; i < m_Stars.Length; i++) |
| | | var iconCnt = m_Stars.Length; |
| | | for (int i = 0; i < iconCnt; i++) |
| | | { |
| | | var behaviour = m_Stars[i]; |
| | | if (i < starInfo.maxLevel) |
| | | { |
| | | behaviour.SetActive(true); |
| | | behaviour.SetSprite(i < starInfo.starLevel ? "BJKM_6" : "BJKM_7"); |
| | | behaviour.gameObject.SetActive(true); |
| | | var loop = (starInfo.starLevel - 1) / iconCnt; |
| | | var starIndex = loop * iconCnt + i < starInfo.starLevel ? loop : loop - 1; |
| | | behaviour.SetSprite(i < starInfo.starLevel ? "ImgStar_" + starIndex : "BJKM_7"); |
| | | } |
| | | else |
| | | { |