Core/GameEngine/Model/ConfigManager.cs
@@ -374,7 +374,7 @@ } else { path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, "config/", fileName, ".bytes"); path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, "config/", fileName, ".txt"); } var task = new ConfigTask(typeof(T), AssetSource.refdataFromEditor ? AssetPath.ResourceOut : AssetPath.External, path);