Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs
@@ -4,8 +4,18 @@ public class PlayerExtersionData { public int MaxHP; // 最大HP 28, private int aaa; public int MaxHP { get { return aaa; } set { aaa = value; #if UNITY_EDITOR Debug.Log("Maxhp: " + aaa); #endif } } // 最大HP 28, public int MaxMP; // 最大MP 30, public int ExpRate; // 当前经验倍率 单位为百分比 35, public int DEF; // 外防 42