Fight/MapTransferUtility.cs
@@ -404,7 +404,7 @@ { if (_config.NPCType == (int)E_NpcType.OpenWorldMap) { if (!WindowCenter.Instance.CheckOpen<WorldMapWin>()) if (!WindowCenter.Instance.IsOpen<WorldMapWin>()) { WindowCenter.Instance.Open<WorldMapWin>(); if (_hero.State == E_ActorState.AutoRun)