| | |
| | | ActiveBossShowCam(true);
|
| | | CameraController.Instance.CameraObject.enabled = false;
|
| | |
|
| | | if (WindowCenter.Instance.CheckOpen<TreasureLevelUpWin>())
|
| | | if (WindowCenter.Instance.IsOpen<TreasureLevelUpWin>())
|
| | | {
|
| | | WindowJumpMgr.Instance.ClearJumpData();
|
| | | WindowCenter.Instance.CloseImmediately<TreasureLevelUpWin>();
|
| | |
| | | if (!_active)
|
| | | {
|
| | | CameraUtility.RemoveCullingMask(CameraManager.uiCamera, LayerUtility.UIEffectLayer);
|
| | | if (!WindowCenter.Instance.CheckOpen<BossShowWin>())
|
| | | if (!WindowCenter.Instance.IsOpen<BossShowWin>())
|
| | | {
|
| | | WindowCenter.Instance.Open<BossShowWin>();
|
| | | }
|
| | |
| | | else
|
| | | {
|
| | | CameraUtility.AddCullingMask(CameraManager.uiCamera, LayerUtility.UIEffectLayer);
|
| | | if (WindowCenter.Instance.CheckOpen<BossShowWin>())
|
| | | if (WindowCenter.Instance.IsOpen<BossShowWin>())
|
| | | {
|
| | | WindowCenter.Instance.Close<BossShowWin>();
|
| | | }
|
| | |
| | |
|
| | | private void ActiveDialogue(bool _show)
|
| | | {
|
| | | if (_show && !WindowCenter.Instance.CheckOpen<BossShowDialogueWin>())
|
| | | if (_show && !WindowCenter.Instance.IsOpen<BossShowDialogueWin>())
|
| | | {
|
| | | var _task = ModelCenter.Instance.GetModel<PlayerTaskDatas>();
|
| | | _task._TaskNow = actorShowModel.Dialogue;
|
| | | WindowCenter.Instance.Open<BossShowDialogueWin>();
|
| | | }
|
| | | else if (!_show && WindowCenter.Instance.CheckOpen<BossShowDialogueWin>())
|
| | | else if (!_show && WindowCenter.Instance.IsOpen<BossShowDialogueWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<BossShowDialogueWin>();
|
| | | }
|