少年修仙传客户端代码仓库
client_Zxw
2018-09-26 cbe3d7c2cb4fbf96f3a2295351fa03ea14035499
System/BossShow/BossShowModel.cs
@@ -75,7 +75,7 @@
                ActiveBossShowCam(true);
                CameraController.Instance.CameraObject.enabled = false;
                if (WindowCenter.Instance.CheckOpen<TreasureLevelUpWin>())
                if (WindowCenter.Instance.IsOpen<TreasureLevelUpWin>())
                {
                    WindowJumpMgr.Instance.ClearJumpData();
                    WindowCenter.Instance.CloseImmediately<TreasureLevelUpWin>();
@@ -319,7 +319,7 @@
            if (!_active)
            {
                CameraUtility.RemoveCullingMask(CameraManager.uiCamera, LayerUtility.UIEffectLayer);
                if (!WindowCenter.Instance.CheckOpen<BossShowWin>())
                if (!WindowCenter.Instance.IsOpen<BossShowWin>())
                {
                    WindowCenter.Instance.Open<BossShowWin>();
                }
@@ -327,7 +327,7 @@
            else
            {
                CameraUtility.AddCullingMask(CameraManager.uiCamera, LayerUtility.UIEffectLayer);
                if (WindowCenter.Instance.CheckOpen<BossShowWin>())
                if (WindowCenter.Instance.IsOpen<BossShowWin>())
                {
                    WindowCenter.Instance.Close<BossShowWin>();
                }
@@ -345,13 +345,13 @@
        private void ActiveDialogue(bool _show)
        {
            if (_show && !WindowCenter.Instance.CheckOpen<BossShowDialogueWin>())
            if (_show && !WindowCenter.Instance.IsOpen<BossShowDialogueWin>())
            {
                var _task = ModelCenter.Instance.GetModel<PlayerTaskDatas>();
                _task._TaskNow = actorShowModel.Dialogue;
                WindowCenter.Instance.Open<BossShowDialogueWin>();
            }
            else if (!_show && WindowCenter.Instance.CheckOpen<BossShowDialogueWin>())
            else if (!_show && WindowCenter.Instance.IsOpen<BossShowDialogueWin>())
            {
                WindowCenter.Instance.CloseImmediately<BossShowDialogueWin>();
            }