| | |
| | |
|
| | | private void IsCloseWindow()
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<DungeonFightWin>())
|
| | | if (WindowCenter.Instance.IsOpen<DungeonFightWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<DungeonFightWin>();
|
| | | }
|
| | | if (WindowCenter.Instance.CheckOpen<DungeonMissionDetailsWin>())
|
| | | if (WindowCenter.Instance.IsOpen<DungeonMissionDetailsWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<DungeonMissionDetailsWin>();
|
| | | }
|
| | |
| | | {
|
| | | WindowCenter.Instance.Open<DungeonFightWin>();
|
| | | }
|
| | | if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>())
|
| | | if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
|
| | | {
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | }
|
| | |
| | | return;
|
| | | }
|
| | |
|
| | | if (!WindowCenter.Instance.CheckOpen<DialogueDuidanceWin>())
|
| | | if (!WindowCenter.Instance.IsOpen<DialogueDuidanceWin>())
|
| | | {
|
| | | return;
|
| | | }
|