| | |
| | |
|
| | | _ColseBtn.gameObject.SetActive(true);
|
| | | _ShowBtn.gameObject.SetActive(false);
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.FadeOut();//淡出
|
| | | }
|
| | |
| | |
|
| | | public void ColseButton()//向下
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | _ShowBtn.gameObject.SetActive(true);
|
| | | _ColseBtn.gameObject.SetActive(false);
|
| | |
| | | }
|
| | | public void ColseButtonNow()//向下(立刻隐藏)
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | _ShowBtn.gameObject.SetActive(true);
|
| | | _ColseBtn.gameObject.SetActive(false);
|
| | |
| | |
|
| | | _ColseBtn.gameObject.SetActive(true);
|
| | | _ShowBtn.gameObject.SetActive(false);
|
| | | if (WindowCenter.Instance.CheckOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && m_HighSettingTip.gameObject.activeSelf)
|
| | | {
|
| | | m_HighSettingFadeInFadeOut.PositionNow();//立刻出现
|
| | | }
|