| | |
| | | model.createTeamEvent -= OnCreateTeam; |
| | | model.matchingStateChangeEvent -= OnMatchStateChange; |
| | | |
| | | if (WindowCenter.Instance.CheckOpen<MyTeamWin>()) |
| | | if (WindowCenter.Instance.IsOpen<MyTeamWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<MyTeamWin>(); |
| | | } |
| | | |
| | | if (WindowCenter.Instance.CheckOpen<TeamListWin>()) |
| | | if (WindowCenter.Instance.IsOpen<TeamListWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<TeamListWin>(); |
| | | } |
| | |
| | | |
| | | private void ShowTeamList() |
| | | { |
| | | if (WindowCenter.Instance.CheckOpen<MyTeamWin>()) |
| | | if (WindowCenter.Instance.IsOpen<MyTeamWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<MyTeamWin>(); |
| | | } |
| | |
| | | |
| | | private void ShowMyTeam() |
| | | { |
| | | if (WindowCenter.Instance.CheckOpen<TeamListWin>()) |
| | | if (WindowCenter.Instance.IsOpen<TeamListWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<TeamListWin>(); |
| | | } |