| | |
| | | }
|
| | | }
|
| | |
|
| | | public bool CheckOpen<T>() where T : Window
|
| | | public bool IsOpen<T>() where T : Window
|
| | | {
|
| | | T win = null;
|
| | | if (TryGetWindow(out win))
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | public bool CheckOpen(string _windowName)
|
| | | public bool IsOpen(string _windowName)
|
| | | {
|
| | | if (windows.ContainsKey(_windowName) && windows[_windowName] != null)
|
| | | {
|
| | |
| | | {
|
| | | return false;
|
| | | }
|
| | | }
|
| | |
|
| | | public void PreCreateWindows()
|
| | | {
|
| | | m_PreCreateWindowNum = 0;
|
| | | }
|
| | |
|
| | | private void AsyncLoadWindowCallBack(bool _ok, UnityEngine.Object _object)
|
| | | {
|
| | | m_PreCreateWindowNum--;
|
| | | }
|
| | |
|
| | | public bool ExitAnyFullScreenOrMaskWin()
|