Fight/Actor/UserInputHandler.cs
@@ -268,9 +268,9 @@ _movementVector.Normalize(); if (_hero != null) { _hero.destForward = _movementVector; if (IsMoveValid()) { _hero.destForward = _movementVector; if (!_hero.SkillMgr.DoingPrepareSkill && (_hero.SkillMgr.CurCastSkill == null || _hero.SkillMgr.CurCastSkill.SkillCompelete))