System/OpenServerActivity/ImpactRankModel.cs
@@ -73,7 +73,7 @@ private void OnRefreshRank(int type) { if (type >= (int)PlayerRankData.RankType.OpenServerStrengthen && type <= (int)PlayerRankData.RankType.OpenServerRecharge) && type <= (int)PlayerRankData.RankType.OpenServerPet) { foreach (var _type in m_Redpoints.Keys) { @@ -374,6 +374,8 @@ return PlayerRankData.RankType.OpenServerGodWeapon; case 9: return PlayerRankData.RankType.OpenServerRecharge; case 10: return PlayerRankData.RankType.OpenServerPet; } return PlayerRankData.RankType.OpenServerMount; }