| | |
| | | var dic = FaceConfig.GetValues();
|
| | | foreach (var cfg in dic)
|
| | | {
|
| | | if (cfg.folder.ToLower() == "frame" && !chatFaces.Contains(cfg.name))
|
| | | if (cfg.frameType == 1 && !chatFaces.Contains(cfg.name))
|
| | | {
|
| | | chatFaces.Add(cfg.name);
|
| | | }
|
| | |
| | | return chatFaces;
|
| | | }
|
| | |
|
| | | public List<UnityEngine.Sprite> GetDynamicFace(string key)
|
| | | public List<UnityEngine.Sprite> GetDynamicImage(string key)
|
| | | {
|
| | | List<UnityEngine.Sprite> list = null;
|
| | | allFrameDic.TryGetValue(key, out list);
|
| | | return list;
|
| | | }
|
| | |
|
| | | public bool ContainsFace(string key)
|
| | | public bool ContainsDynamicImage(string key)
|
| | | {
|
| | | return allFrameDic.ContainsKey(key);
|
| | | }
|