| | |
| | | }
|
| | | return s;
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region 设置传奇属性
|
| | |
| | |
|
| | | if(type == PackType.rptDogzEquip || type == PackType.rptDogzItem)
|
| | | {
|
| | | strengthDataDict = new Dictionary<int, int>();
|
| | | if (GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus) != null)
|
| | | {
|
| | | StrengthLV = GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus)[0];
|
| | | }
|
| | | strengthDataDict = beastModel.SiteEnhancementAttribute(type,index);
|
| | | Dictionary<int,int> getStregthDict = beastModel.SiteEnhancementAttribute(type,index);
|
| | | foreach(var key in getStregthDict.Keys)
|
| | | {
|
| | | strengthDataDict.Add(key,getStregthDict[key]);
|
| | | }
|
| | | }
|
| | |
|
| | | SetWinType();
|