| | |
| | | [SerializeField] RectTransform m_ContainerRuneSoul;
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| | | [SerializeField] Text m_RuneSoulAdd;
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| | |
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| | | private List<bool> m_Checks = new List<bool>();
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| | | private List<ushort> m_BreakRunes = new List<ushort>();
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| | | private bool m_PlayerBreakEffect = false;
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| | |
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| | |
| | | }
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| | | private void OnClickCheck(int type)
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| | | {
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| | | bool check = m_Checks[type - 1];
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| | | bool check = model.IsQualityMark(type);
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| | | OnCheck(type, !check);
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| | | }
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| | | private void OnCheck(int type, bool check)
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| | | {
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| | | m_Checks[type - 1] = check;
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| | | m_CheckMarks[type - 1].gameObject.SetActive(m_Checks[type - 1]);
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| | | model.SetQualityMark(type, check);
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| | | m_CheckMarks[type - 1].gameObject.SetActive(model.IsQualityMark(type));
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| | | for (int i = 0; i < model.runeBreakList.Count; i++)
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| | | {
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| | | RuneData _data = model.runeBreakList[i];
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| | |
| | | }
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| | | }
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| | | }
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| | | OnCheck(1, m_Checks[0]);
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| | | OnCheck(2, m_Checks[1]);
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| | | OnCheck(3, m_Checks[2]);
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| | | OnCheck(4, m_Checks[3]);
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| | | OnCheck(1, model.IsQualityMark(1));
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| | | OnCheck(2, model.IsQualityMark(2));
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| | | OnCheck(3, model.IsQualityMark(3));
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| | | OnCheck(4, model.IsQualityMark(4));
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| | | }
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| | |
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| | | IEnumerator Co_PlayEffect(float _t)
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| | |
| | | {
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| | | OnClickCheck(_type);
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| | | });
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| | | m_Checks.Add(i == 0);
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| | | }
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| | | m_JumpBtn0.onClick.AddListener(OnJumpRuneTower);
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| | | m_JumpBtn1.onClick.AddListener(OnJumpRuneTower);
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