| | |
| | |
|
| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
|
| | | StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
|
| | | }
|
| | |
|
| | | private void OnFuncStateChangeEvent(int func)
|
| | |
| | | {
|
| | | ClearRuneData();
|
| | | serverInited = false;
|
| | | }
|
| | |
|
| | | private void OnStageLoadFinish()
|
| | | {
|
| | | if (!(StageManager.Instance.CurrentStage is DungeonStage))
|
| | | {
|
| | | specialItemColorMark = false;
|
| | | }
|
| | | }
|
| | |
|
| | | public void OnPlayerLoginOk()
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | #region 符印分解选择品质记录
|
| | | bool specialItemColorMark = false;
|
| | | public bool IsQualityMark(int itemColor)
|
| | | {
|
| | | if (itemColor == 4)
|
| | | {
|
| | | return specialItemColorMark;
|
| | | }
|
| | | var playerId = PlayerDatas.Instance.baseData.PlayerID;
|
| | | return LocalSave.GetBool(StringUtility.Contact("RuneBreakSelect_", playerId, "_", itemColor), itemColor == 1);
|
| | | }
|
| | |
|
| | | public void SetQualityMark(int itemColor, bool mark)
|
| | | {
|
| | | if (itemColor == 4)
|
| | | {
|
| | | specialItemColorMark = mark;
|
| | | return;
|
| | | }
|
| | | var playerId = PlayerDatas.Instance.baseData.PlayerID;
|
| | | LocalSave.SetBool(StringUtility.Contact("RuneBreakSelect_", playerId, "_", itemColor), mark);
|
| | | }
|
| | | #endregion
|
| | |
|
| | | #region 符印合成
|
| | | public int GetMaxLevelRuneCnt(int _id, out RuneData _runeData)
|
| | | {
|