| | |
| | | [SerializeField] GameObject unVipPray;
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| | | [SerializeField] GameObject vipLimitText;
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| | | [SerializeField] GameObject prayMoneyGo;
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| | | [SerializeField] GameObject alreadyPrayObj;
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| | |
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| | | [SerializeField] Text costText;
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| | | [SerializeField] Button closeBtn;
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| | |
| | | private void UpdatePrayBtn()
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| | | {
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| | | prayBtn.RemoveAllListeners();
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| | | if(PrayModel.CheckIsPrayByVip())
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| | | alreadyPrayObj.SetActive(false);
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| | | if (PrayModel.CheckIsPrayByVip())
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| | | {
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| | | vipLimitText.SetActive(false);
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| | | vipPray.SetActive(false);
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| | | unVipPray.SetActive(true);
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| | | unVipPray.SetActive(true); |
| | | if (PrayModel.alreadyPrayNum >= PrayModel.everyDayNum)
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| | | {
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| | | prayBtnImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
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| | | alreadyPrayObj.SetActive(true);
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| | | }
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| | | else
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| | | {
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