Core/ResModule/SceneLoader.cs
@@ -17,7 +17,7 @@ } else { var assetInfo = new AssetInfo(StringUtility.Contact("maps/", folder), name); var assetInfo = new AssetInfo(StringUtility.Contact("maps/", folder).ToLower(), name); texture2D = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as Texture2D; }