少年修仙传客户端代码仓库
System/FriendSystem/AddCell.cs
@@ -10,7 +10,7 @@
        [SerializeField] Text lvText;
        [SerializeField] GameObject lvIcon;
        [SerializeField] Image realmIcon;
        [SerializeField] Image playerIcon;
        [SerializeField] AvatarCell avatarCell;
        [SerializeField] public Button addBtn;
        
        int playerId = 0;
@@ -31,7 +31,7 @@
            if (friendPlayer == null) return;
            nameText.text = friendPlayer.PlayerName;
            playerIcon.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(friendPlayer.Job, 0));
            avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)friendPlayer.PlayerID, friendPlayer.Face, friendPlayer.FacePic, friendPlayer.Job));
            int nirvanaLv = friendPlayer.LV - friendsModel.OpenGreatLV;
            if (nirvanaLv > 0)