少年修仙传客户端代码仓库
client_linchunjie
2018-09-26 d0735fc3e22de34f6631c853c7e9cd54598ab566
System/Skill/TalentTreeScriptable.cs
@@ -28,6 +28,15 @@
            return default(TalentElement);
        }
        public ArrowElement GetArrowElement(int index)
        {
            if (arrowElements != null && index < arrowElements.Count)
            {
                return arrowElements[index];
            }
            return default(ArrowElement);
        }
        public float GetPercentBySkillElement(int index, float viewHeight, float offset)
        {
            if (skillElements != null && index < skillElements.Count)
@@ -43,27 +52,58 @@
#if UNITY_EDITOR
        public void ApplyTalentElement(int index,Vector3 _position)
        {
            if (skillElements == null)
            {
                skillElements = new List<TalentElement>();
            }
            var element = new TalentElement()
            {
                position = _position,
            };
            if (index >= skillElements.Count)
            {
                skillElements.Add(new TalentElement()
                {
                    position = _position,
                });
                skillElements.Add(element);
            }
            else
            {
                skillElements[index] = new TalentElement()
                {
                    position = _position,
                };
                skillElements[index] = element;
            }
        }
        public void SyncElementsCount(int count)
        public void SyncTalentElementsCount(int count)
        {
            if (count < skillElements.Count)
            {
                skillElements.RemoveRange(count, skillElements.Count - count);
            }
        }
        public void ApplyArrowElement(int index, Vector3 _position, Vector2 _sizeDelta)
        {
            if (arrowElements == null)
            {
                arrowElements = new List<ArrowElement>();
            }
            var element = new ArrowElement()
            {
                position = _position,
                sizeDelta = _sizeDelta,
            };
            if (index >= arrowElements.Count)
            {
                arrowElements.Add(element);
            }
            else
            {
                arrowElements[index] = element;
            }
        }
        public void SyncArrowElementsCount(int count)
        {
            if (count < arrowElements.Count)
            {
                arrowElements.RemoveRange(count, arrowElements.Count - count);
            }
        }
#endif
@@ -123,7 +163,6 @@
        public struct ArrowElement
        {
            public Vector3 position;
            public Vector3 rotation;
            public Vector2 sizeDelta;
        }
    }