| | |
| | | |
| | | if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | int _npcID = LuaAPI.xlua_tointeger(L, 2); |
| | | int _sid = LuaAPI.xlua_tointeger(L, 3); |
| | | int __npcID = LuaAPI.xlua_tointeger(L, 2); |
| | | int __sid = LuaAPI.xlua_tointeger(L, 3); |
| | | |
| | | gen_to_be_invoked.MoveToNPC( _npcID, _sid ); |
| | | gen_to_be_invoked.MoveToNPC( __npcID, __sid ); |
| | | |
| | | |
| | | |
| | |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | int _npcID = LuaAPI.xlua_tointeger(L, 2); |
| | | int __npcID = LuaAPI.xlua_tointeger(L, 2); |
| | | |
| | | gen_to_be_invoked.MoveToNPC( _npcID ); |
| | | gen_to_be_invoked.MoveToNPC( __npcID ); |
| | | |
| | | |
| | | |