| | |
| | | }
|
| | | else
|
| | | {
|
| | | ItemAttrData attrData = new ItemAttrData(List[0].id, false, (ulong)List[0].count, -1, List[0].bind ? 1 : 0);
|
| | | ItemAttrData attrData = new ItemAttrData(List[0].id, false, (ulong)List[0].count);
|
| | | itemTipsModel.SetItemTipsModel(attrData);
|
| | | // DebugEx.LogError("弹框");
|
| | | }
|
| | |
| | | else
|
| | | {
|
| | | m_Number1.gameObject.SetActive(false);
|
| | | }
|
| | | if (List[0].bind)
|
| | | {
|
| | | m_Lock1.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_Lock1.gameObject.SetActive(false);
|
| | | }
|
| | | if (FuncOpen.Instance.IsFuncOpen(funcID))
|
| | | {
|
| | |
| | | }
|
| | | else
|
| | | {
|
| | | ItemAttrData attrData = new ItemAttrData(List[1].id, false, (ulong)List[1].count, -1, List[1].bind ? 1 : 0);
|
| | | ItemAttrData attrData = new ItemAttrData(List[1].id, false, (ulong)List[1].count);
|
| | | itemTipsModel.SetItemTipsModel(attrData);
|
| | | //DebugEx.LogError("弹框");
|
| | | }
|
| | |
| | | {
|
| | | m_Number2.gameObject.SetActive(false);
|
| | | }
|
| | | if (List[1].bind)
|
| | | {
|
| | | m_Lock2.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_Lock2.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | if (FuncOpen.Instance.IsFuncOpen(funcID))
|
| | | {
|
| | | m_ItemBG2.gray = false;
|