| | |
| | | if (index < items.Count)
|
| | | {
|
| | | var item = items[index];
|
| | | ItemAttrData attrData = new ItemAttrData(item.id, false, (ulong)item.count, -1, item.bind?1:0);
|
| | | ItemAttrData attrData = new ItemAttrData(item.id, false, (ulong)item.count);
|
| | | ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(attrData);
|
| | | }
|
| | | }
|
| | |
| | | {
|
| | | m_Items[i].gameObject.SetActive(true);
|
| | | var _item = items[i];
|
| | | var _itemModel = new ItemCellModel(_item.id, false, (ulong)_item.count, _item.bind?1:0);
|
| | | var _itemModel = new ItemCellModel(_item.id, false, (ulong)_item.count);
|
| | | m_Items[i].SetItemRare(_itemModel, i == 0);
|
| | | }
|
| | | else
|