少年修仙传客户端代码仓库
client_linchunjie
2018-08-27 d106f11e7f44c748f595da36e0cdfd54849649e6
System/Dungeon/DungeonRealmVictoryWin.cs
@@ -1,87 +1,87 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class DungeonRealmVictoryWin : DungeonVictoryWin
    {
        [SerializeField] Text m_RealmLevel;
        [SerializeField] Image m_PresentRealmIcon;
        [SerializeField] Image m_NextRealmIcon;
        [SerializeField] RectTransform m_Contaienr_RealmDungeon;
        [SerializeField] RectTransform m_Container_RealmAssit;
        [SerializeField] RealmPropertyCell[] m_RealmProperties;
        DungeonModel m_DungeonModel;
        DungeonModel model
        {
            get
            {
                return m_DungeonModel ?? (m_DungeonModel = ModelCenter.Instance.GetModel<DungeonModel>());
            }
        }
        TeamModel teamModel { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
        RealmModel realmModel { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
        protected override void Display()
        {
            m_ContainerPoivt.gameObject.SetActive(true);
            base.RequireDungeonExit();
            base.DrawPassTime();
            var _playerId = model.dungeonResult.leaderID;
            if (_playerId == PlayerDatas.Instance.PlayerId)
            {
                m_Contaienr_RealmDungeon.gameObject.SetActive(true);
                m_Container_RealmAssit.gameObject.SetActive(false);
                DisplayProperty();
            }
            else
            {
                m_Contaienr_RealmDungeon.gameObject.SetActive(false);
                m_Container_RealmAssit.gameObject.SetActive(true);
            }
        }
        void DisplayProperty()
        {
            var _realmLv = realmModel.cacheRealmLv;
            RealmConfig presentcfg = ConfigManager.Instance.GetTemplate<RealmConfig>(_realmLv);
            if (presentcfg != null)
            {
                m_PresentRealmIcon.gameObject.SetActive(_realmLv > 0);
                m_RealmProperties[0].gameObject.SetActive(_realmLv > 0);
                m_RealmProperties[0].Display(_realmLv);
                m_PresentRealmIcon.SetSprite(presentcfg.Img);
                m_PresentRealmIcon.SetNativeSize();
            }
            else
            {
                m_PresentRealmIcon.gameObject.SetActive(false);
                m_RealmProperties[0].gameObject.SetActive(false);
            }
            RealmConfig nextCfg = ConfigManager.Instance.GetTemplate<RealmConfig>(_realmLv + 1);
            if (nextCfg != null)
            {
                m_RealmProperties[1].gameObject.SetActive(true);
                m_RealmProperties[1].Display(_realmLv + 1);
                m_NextRealmIcon.gameObject.SetActive(true);
                m_NextRealmIcon.SetSprite(nextCfg.Img);
                m_NextRealmIcon.SetNativeSize();
                m_RealmLevel.text = Language.Get("RealmLevelUp", nextCfg.Name);
            }
            else
            {
                m_RealmProperties[1].gameObject.SetActive(false);
                m_NextRealmIcon.gameObject.SetActive(false);
            }
        }
    }
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class DungeonRealmVictoryWin : DungeonVictoryWin
    {
        [SerializeField] Text m_RealmLevel;
        [SerializeField] Image m_PresentRealmIcon;
        [SerializeField] Image m_NextRealmIcon;
        [SerializeField] RectTransform m_Contaienr_RealmDungeon;
        [SerializeField] RectTransform m_Container_RealmAssit;
        [SerializeField] RealmPropertyCell[] m_RealmProperties;
        DungeonModel m_DungeonModel;
        DungeonModel model
        {
            get
            {
                return m_DungeonModel ?? (m_DungeonModel = ModelCenter.Instance.GetModel<DungeonModel>());
            }
        }
        TeamModel teamModel { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
        RealmModel realmModel { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
        protected override void Display()
        {
            m_ContainerPoivt.gameObject.SetActive(true);
            base.RequireDungeonExit();
            base.DrawPassTime();
            var _playerId = model.dungeonResult.leaderID;
            if (_playerId == PlayerDatas.Instance.PlayerId)
            {
                m_Contaienr_RealmDungeon.gameObject.SetActive(true);
                m_Container_RealmAssit.gameObject.SetActive(false);
                DisplayProperty();
            }
            else
            {
                m_Contaienr_RealmDungeon.gameObject.SetActive(false);
                m_Container_RealmAssit.gameObject.SetActive(true);
            }
        }
        void DisplayProperty()
        {
            var _realmLv = realmModel.cacheRealmLv;
            RealmConfig presentcfg = Config.Instance.Get<RealmConfig>(_realmLv);
            if (presentcfg != null)
            {
                m_PresentRealmIcon.gameObject.SetActive(_realmLv > 0);
                m_RealmProperties[0].gameObject.SetActive(_realmLv > 0);
                m_RealmProperties[0].Display(_realmLv);
                m_PresentRealmIcon.SetSprite(presentcfg.Img);
                m_PresentRealmIcon.SetNativeSize();
            }
            else
            {
                m_PresentRealmIcon.gameObject.SetActive(false);
                m_RealmProperties[0].gameObject.SetActive(false);
            }
            RealmConfig nextCfg = Config.Instance.Get<RealmConfig>(_realmLv + 1);
            if (nextCfg != null)
            {
                m_RealmProperties[1].gameObject.SetActive(true);
                m_RealmProperties[1].Display(_realmLv + 1);
                m_NextRealmIcon.gameObject.SetActive(true);
                m_NextRealmIcon.SetSprite(nextCfg.Img);
                m_NextRealmIcon.SetNativeSize();
                m_RealmLevel.text = Language.Get("RealmLevelUp", nextCfg.Name);
            }
            else
            {
                m_RealmProperties[1].gameObject.SetActive(false);
                m_NextRealmIcon.gameObject.SetActive(false);
            }
        }
    }
}