少年修仙传客户端代码仓库
client_linchunjie
2018-08-27 d106f11e7f44c748f595da36e0cdfd54849649e6
System/MainInterfacePanel/RechargeBtnBehaviour.cs
@@ -1,76 +1,76 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class RechargeBtnBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_FuncIcon;
        [SerializeField] Image m_FuncName;
        public int state { get; private set; }
        VipModel model { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
        //OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
        public void Init()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            //osGiftModel.OnOSGiftStateChange += UpdateRechargetBtnState;
            model.firstChargeRewardEvent += UpdateRechargetBtnState;
            UpdateRechargetBtnState();
        }
        private void UpdateRechargetBtnState()
        {
            if (PlayerDatas.Instance.baseData.coinPointTotal <= 0 || !model.firstChargeRewardGet)
            {
                state = 1;
            }
            //else if (model.firstChargeRewardGet && ModelCenter.Instance.GetModel<OSGiftModel>().activate)
            //{
            //    state = 2;
            //}
            else
            {
                state = 3;
            }
            switch (state)
            {
                case 1:
                    m_FuncIcon.SetSprite("MoneyIcon_a");
                    m_FuncName.SetSprite("W_ShouChong_a");
                    break;
                //case 2:
                //    m_FuncIcon.SetSprite("ChaoZhi_a");
                //    m_FuncName.SetSprite("WZ_ZJM_39");
                //    break;
                case 3:
                    m_FuncIcon.SetSprite("ChongZhi_a");
                    m_FuncName.SetSprite("W_ChongZhi_a");
                    break;
            }
            m_FuncName.SetNativeSize();
        }
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh _type)
        {
            if (_type == PlayerDataRefresh.ChangeCoinPointTotal)
            {
                UpdateRechargetBtnState();
            }
        }
        public void UnInit()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            //osGiftModel.OnOSGiftStateChange -= UpdateRechargetBtnState;
            model.firstChargeRewardEvent -= UpdateRechargetBtnState;
        }
    }
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class RechargeBtnBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_FuncIcon;
        [SerializeField] Image m_FuncName;
        public int state { get; private set; }
        VipModel model { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
        //OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
        public void Init()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            //osGiftModel.OnOSGiftStateChange += UpdateRechargetBtnState;
            model.firstChargeRewardEvent += UpdateRechargetBtnState;
            UpdateRechargetBtnState();
        }
        private void UpdateRechargetBtnState()
        {
            if (PlayerDatas.Instance.baseData.coinPointTotal <= 0 || !model.firstChargeRewardGet)
            {
                state = 1;
            }
            //else if (model.firstChargeRewardGet && ModelCenter.Instance.GetModel<OSGiftModel>().activate)
            //{
            //    state = 2;
            //}
            else
            {
                state = 3;
            }
            switch (state)
            {
                case 1:
                    m_FuncIcon.SetSprite("MoneyIcon_a");
                    m_FuncName.SetSprite("W_ShouChong_a");
                    break;
                //case 2:
                //    m_FuncIcon.SetSprite("ChaoZhi_a");
                //    m_FuncName.SetSprite("WZ_ZJM_39");
                //    break;
                case 3:
                    m_FuncIcon.SetSprite("ChongZhi_a");
                    m_FuncName.SetSprite("W_ChongZhi_a");
                    break;
            }
            m_FuncName.SetNativeSize();
        }
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh _type)
        {
            if (_type == PlayerDataRefresh.ChangeCoinPointTotal)
            {
                UpdateRechargetBtnState();
            }
        }
        public void UnInit()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            //osGiftModel.OnOSGiftStateChange -= UpdateRechargetBtnState;
            model.firstChargeRewardEvent -= UpdateRechargetBtnState;
        }
    }
}