少年修仙传客户端代码仓库
client_linchunjie
2018-08-27 d106f11e7f44c748f595da36e0cdfd54849649e6
System/Treasure/FunctionUnlockFlyObjectTarget.cs
@@ -1,244 +1,244 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 10, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using System;
using UnityEngine.EventSystems;
namespace Snxxz.UI
{
    public class FunctionUnlockFlyObjectTarget : MonoBehaviour, IPointerClickHandler
    {
        [SerializeField] FunctionUnlockType m_UnLockType = FunctionUnlockType.Treasure;
        [SerializeField] int[] m_Ids;
        [SerializeField] Transform m_ContainerLocked;
        [SerializeField] Transform m_ContainerUnLocked;
        [SerializeField] bool m_MainWinUnfold = false;
        public static event Action IsPlayerUiEffect;
        public bool mainWinUnFold { get { return m_MainWinUnfold; } }
        [SerializeField] int m_SkillGroup = 0;
        public int skillGroup { get { return m_SkillGroup; } }
        [SerializeField] UIEffect m_Effect;
        Window parentWindow;
        bool waitforShow = false;
        float showOverTime = 0f;
        public int[] IdList {
            get { return m_Ids; }
            set { m_Ids = value; }
        }
        public FunctionUnlockType Z_UnLockType {
            get { return m_UnLockType; }
            set { m_UnLockType = value; }
        }
        public void OnPointerClick(PointerEventData eventData)
        {
            for (int i = 0; i < m_Ids.Length; i++)
            {
                NewUnLockFunctionEffectRecorder.Remove(m_Ids[i]);
            }
            if (m_Effect != null)
            {
                m_Effect.Stop();
            }
        }
        public void Prepare()
        {
            if (m_ContainerLocked != null)
            {
                m_ContainerLocked.gameObject.SetActive(true);
            }
            if (m_ContainerUnLocked != null)
            {
                m_ContainerUnLocked.gameObject.SetActive(false);
            }
            waitforShow = true;
            showOverTime = Time.time + 10f;
        }
        public void ResponseFunctionUnLock()
        {
            waitforShow = false;
            if (m_ContainerLocked != null)
            {
                m_ContainerLocked.gameObject.SetActive(false);
            }
            if (m_ContainerUnLocked != null)
            {
                m_ContainerUnLocked.gameObject.SetActive(true);
            }
            if (m_Effect != null)
            {
                for (int i = 0; i < m_Ids.Length; i++)
                {
                    NewUnLockFunctionEffectRecorder.Record(m_Ids[i]);
                }
                m_Effect.Play();
            }
            EffectMgr.Instance.PlayUIEffect(1033, 5500, this.transform, false);
        }
        private void Awake()
        {
            if (m_Ids == null)
            {
                return;
            }
            FunctionUnlockFlyObjectTargetCenter.Register(m_UnLockType, m_Ids, this);
            WindowCenter.Instance.windowAfterOpenEvent += OnAfterWindowOpen;
        }
        private void OnAfterWindowOpen(Window _window)
        {
            if (parentWindow == null || _window != parentWindow)
            {
                return;
            }
            for (int i = 0; i < m_Ids.Length; i++)
            {
                if (NewUnLockFunctionEffectRecorder.Contain(m_Ids[i]))
                {
                    if (m_Effect != null)
                    {
                        m_Effect.Play();
                    }
                    if (IsPlayerUiEffect != null)
                    {
                        IsPlayerUiEffect();
                    }
                    break;
                }
            }
        }
        private void OnEnable()
        {
            parentWindow = this.GetComponentInParent<Window>();
            if (m_Ids == null)
            {
                return;
            }
            for (int i = 0; i < m_Ids.Length; i++)
            {
                if (NewUnLockFunctionEffectRecorder.Contain(m_Ids[i]))
                {
                    if (m_Effect != null && !m_Effect.IsPlaying)
                    {
                        m_Effect.Play();
                        if (IsPlayerUiEffect != null)
                        {
                            IsPlayerUiEffect();
                        }
                    }
                    break;
                }
            }
        }
        private void OnDestroy()
        {
            WindowCenter.Instance.windowAfterOpenEvent -= OnAfterWindowOpen;
            FunctionUnlockFlyObjectTargetCenter.UnRegister(m_UnLockType, m_Ids, this);
        }
        private void LateUpdate()
        {
            if (waitforShow && Time.time > showOverTime)
            {
                waitforShow = false;
                if (m_ContainerLocked != null && m_ContainerLocked.gameObject.activeInHierarchy)
                {
                    m_ContainerLocked.gameObject.SetActive(false);
                }
                if (m_ContainerUnLocked != null && !m_ContainerUnLocked.gameObject.activeInHierarchy)
                {
                    m_ContainerUnLocked.gameObject.SetActive(true);
                }
            }
        }
    }
    public class FunctionUnlockFlyObjectTargetCenter
    {
        static Dictionary<int, Dictionary<int, FunctionUnlockFlyObjectTarget>> targetDict = new Dictionary<int, Dictionary<int, FunctionUnlockFlyObjectTarget>>();
        public static void Register(FunctionUnlockType _type, int[] _ids, FunctionUnlockFlyObjectTarget _target)
        {
            if (_target != null)
            {
                var typeToInt = (int)_type;
                for (int i = 0; i < _ids.Length; i++)
                {
                    Dictionary<int, FunctionUnlockFlyObjectTarget> targets;
                    if (!targetDict.ContainsKey(typeToInt))
                    {
                        targetDict[typeToInt] = targets = new Dictionary<int, FunctionUnlockFlyObjectTarget>();
                    }
                    else
                    {
                        targets = targetDict[typeToInt];
                    }
                    targets[_ids[i]] = _target;
                }
            }
        }
        public static void UnRegister(FunctionUnlockType _type, int[] _ids, FunctionUnlockFlyObjectTarget _target)
        {
            try
            {
                for (int i = 0; i < _ids.Length; i++)
                {
                    var id = _ids[i];
                    if (_target == targetDict[(int)_type][id])
                    {
                        targetDict[(int)_type][id] = null;
                    }
                }
            }
            catch (Exception ex)
            {
                DesignDebug.Log(ex);
            }
        }
        public static FunctionUnlockFlyObjectTarget GetTarget(FunctionUnlockType _type, int _id)
        {
            FunctionUnlockFlyObjectTarget target = null;
            try
            {
                target = targetDict[(int)_type][_id];
            }
            catch (Exception ex)
            {
                DesignDebug.Log(ex);
            }
            return target;
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 10, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using System;
using UnityEngine.EventSystems;
namespace Snxxz.UI
{
    public class FunctionUnlockFlyObjectTarget : MonoBehaviour, IPointerClickHandler
    {
        [SerializeField] FunctionUnlockType m_UnLockType = FunctionUnlockType.Treasure;
        [SerializeField] int[] m_Ids;
        [SerializeField] Transform m_ContainerLocked;
        [SerializeField] Transform m_ContainerUnLocked;
        [SerializeField] bool m_MainWinUnfold = false;
        public static event Action IsPlayerUiEffect;
        public bool mainWinUnFold { get { return m_MainWinUnfold; } }
        [SerializeField] int m_SkillGroup = 0;
        public int skillGroup { get { return m_SkillGroup; } }
        [SerializeField] UIEffect m_Effect;
        Window parentWindow;
        bool waitforShow = false;
        float showOverTime = 0f;
        public int[] IdList {
            get { return m_Ids; }
            set { m_Ids = value; }
        }
        public FunctionUnlockType Z_UnLockType {
            get { return m_UnLockType; }
            set { m_UnLockType = value; }
        }
        public void OnPointerClick(PointerEventData eventData)
        {
            for (int i = 0; i < m_Ids.Length; i++)
            {
                NewUnLockFunctionEffectRecorder.Remove(m_Ids[i]);
            }
            if (m_Effect != null)
            {
                m_Effect.Stop();
            }
        }
        public void Prepare()
        {
            if (m_ContainerLocked != null)
            {
                m_ContainerLocked.gameObject.SetActive(true);
            }
            if (m_ContainerUnLocked != null)
            {
                m_ContainerUnLocked.gameObject.SetActive(false);
            }
            waitforShow = true;
            showOverTime = Time.time + 10f;
        }
        public void ResponseFunctionUnLock()
        {
            waitforShow = false;
            if (m_ContainerLocked != null)
            {
                m_ContainerLocked.gameObject.SetActive(false);
            }
            if (m_ContainerUnLocked != null)
            {
                m_ContainerUnLocked.gameObject.SetActive(true);
            }
            if (m_Effect != null)
            {
                for (int i = 0; i < m_Ids.Length; i++)
                {
                    NewUnLockFunctionEffectRecorder.Record(m_Ids[i]);
                }
                m_Effect.Play();
            }
            EffectMgr.Instance.PlayUIEffect(1033, 5500, this.transform, false);
        }
        private void Awake()
        {
            if (m_Ids == null)
            {
                return;
            }
            FunctionUnlockFlyObjectTargetCenter.Register(m_UnLockType, m_Ids, this);
            WindowCenter.Instance.windowAfterOpenEvent += OnAfterWindowOpen;
        }
        private void OnAfterWindowOpen(Window _window)
        {
            if (parentWindow == null || _window != parentWindow)
            {
                return;
            }
            for (int i = 0; i < m_Ids.Length; i++)
            {
                if (NewUnLockFunctionEffectRecorder.Contain(m_Ids[i]))
                {
                    if (m_Effect != null)
                    {
                        m_Effect.Play();
                    }
                    if (IsPlayerUiEffect != null)
                    {
                        IsPlayerUiEffect();
                    }
                    break;
                }
            }
        }
        private void OnEnable()
        {
            parentWindow = this.GetComponentInParent<Window>();
            if (m_Ids == null)
            {
                return;
            }
            for (int i = 0; i < m_Ids.Length; i++)
            {
                if (NewUnLockFunctionEffectRecorder.Contain(m_Ids[i]))
                {
                    if (m_Effect != null && !m_Effect.IsPlaying)
                    {
                        m_Effect.Play();
                        if (IsPlayerUiEffect != null)
                        {
                            IsPlayerUiEffect();
                        }
                    }
                    break;
                }
            }
        }
        private void OnDestroy()
        {
            WindowCenter.Instance.windowAfterOpenEvent -= OnAfterWindowOpen;
            FunctionUnlockFlyObjectTargetCenter.UnRegister(m_UnLockType, m_Ids, this);
        }
        private void LateUpdate()
        {
            if (waitforShow && Time.time > showOverTime)
            {
                waitforShow = false;
                if (m_ContainerLocked != null && m_ContainerLocked.gameObject.activeInHierarchy)
                {
                    m_ContainerLocked.gameObject.SetActive(false);
                }
                if (m_ContainerUnLocked != null && !m_ContainerUnLocked.gameObject.activeInHierarchy)
                {
                    m_ContainerUnLocked.gameObject.SetActive(true);
                }
            }
        }
    }
    public class FunctionUnlockFlyObjectTargetCenter
    {
        static Dictionary<int, Dictionary<int, FunctionUnlockFlyObjectTarget>> targetDict = new Dictionary<int, Dictionary<int, FunctionUnlockFlyObjectTarget>>();
        public static void Register(FunctionUnlockType _type, int[] _ids, FunctionUnlockFlyObjectTarget _target)
        {
            if (_target != null)
            {
                var typeToInt = (int)_type;
                for (int i = 0; i < _ids.Length; i++)
                {
                    Dictionary<int, FunctionUnlockFlyObjectTarget> targets;
                    if (!targetDict.ContainsKey(typeToInt))
                    {
                        targetDict[typeToInt] = targets = new Dictionary<int, FunctionUnlockFlyObjectTarget>();
                    }
                    else
                    {
                        targets = targetDict[typeToInt];
                    }
                    targets[_ids[i]] = _target;
                }
            }
        }
        public static void UnRegister(FunctionUnlockType _type, int[] _ids, FunctionUnlockFlyObjectTarget _target)
        {
            try
            {
                for (int i = 0; i < _ids.Length; i++)
                {
                    var id = _ids[i];
                    if (_target == targetDict[(int)_type][id])
                    {
                        targetDict[(int)_type][id] = null;
                    }
                }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
        public static FunctionUnlockFlyObjectTarget GetTarget(FunctionUnlockType _type, int _id)
        {
            FunctionUnlockFlyObjectTarget target = null;
            try
            {
                target = targetDict[(int)_type][_id];
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
            return target;
        }
    }
}